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Scoring Įdge scores games on a ten-point scale, from a minimum of 1 to a maximum of 10, with five as ostensibly the average rating. James Hutchinson's comic strip Crashlander was featured in Edge between issues 143 and 193. In addition, numerous columns were published anonymously under the pseudonym "RedEye", and several Japanese writers contributed to a regular feature called "Something About Japan". Previous columnists have included Paul Rose ("Mr Biffo", the founder of Digitiser), Toshihiro Nagoshi of Sega's Amusement Vision, author Tim Guest (whose column on MMOs preceded the publication of his book Second Lives), N'Gai Croal, and game developer Jeff Minter. They are Trigger Happy author Steven Poole, Leigh Alexander, and Brian Howe, whose parody article section "You're Playing It Wrong" began with the new redesign. In addition, several columnists appear toward the beginning of the magazine to talk about the game industry as a whole, rather than focusing on specific game design topics. The current columnists are James Leach, Clint Hocking and Tadhg Kelly. The magazine's regular columnists have been consistently credited throughout the magazine's run. Since 2014, some contributed features are credited with a byline. "Codeshop" examines more technical subjects such as 3D modelling programs or physics middleware, while "Studio Profile" and "University Profile" are single-page summaries ("like Top Trumps, but for game dev") of particular developers or publishers, and game-related courses at higher education institutions.Īlthough an overall list of contributors is printed in each issue's indicia, the magazine typically has not used bylines to credit individual writers to specific reviews and articles, instead only referring to the anonymous Edge as a whole. Like the "making-of" series, each focuses on a single game and, with the benefit of hindsight, gives an in-depth examination of its most interesting or innovative attributes.
3d world magazine issue 200 series#
Issue 143 introduced the "Time Extend" series of retrospective articles. The latest design changes the magazine's physical dimensions for the second time, and introduces a higher quality of paper stock than was previously used.Įach issue includes a " Making-of" article on a particular game, usually including an interview with one of the original developers. The first redesign altered the magazine's dimensions to be wider than the original shape.
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The first redesign occurred in 1999 the second in 2004 and the third in 2011. Įdge has been redesigned three times since the magazine launched. Between 20, Edge articles were occasionally republished on Kotaku UK. In May 2014 it was reported that Future intended to close the websites of Edge, Computer and Video Games and their other videogame publications in December 2014, it was confirmed that the C&VG website would close and its content would instead be published at GamesRadar, and in January 2015, it was announced that the same would happen to the Edge website. In July 2008, the whole site was rebranded under the Edge title, as that was the senior of the two brands. In 2007, Future's US subsidiary, Future US began re-publishing selected recent Edge features on the Next Generation website the Edge website and blog were subsequently incorporated into the NextGen site. īetween 19, some of the content from the UK edition of Edge was published in the United States as Next Generation. Jen Simpkins took over the editor's role from Nathan Brown in April 2020. Alex Wiltshire was the magazine's editor from May 2012 to March 2013, followed by Nathan Brown. In May 2007, Robertson stepped down as editor and was replaced by Tony Mott, taking over as editor for the third time. The only team member to remain was Margaret Robertson, who in 2006 replaced Mott as editor. After the walkout, the editorship of Edge passed back to Tony Mott, who had been editor prior to Diniz-Sanches. In October 2003, the then-editor of Edge, João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. Only 200 magazines were printed with each cover, sufficient to more than satisfy Edge 's circulation of 28,898.
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The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game 199 variants were in general circulation, and one was exclusive to subscribers. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future.